Report per-shot ref matches in H3 script
This commit is contained in:
+41
-2
@@ -3273,6 +3273,45 @@ def annotate_script_guards(gens, anatomy_shots, anatomy_mode):
|
||||
return "\n".join(lines + ["", body]) if body else "\n".join(lines)
|
||||
|
||||
|
||||
def annotate_script_debug(gens, anatomy_shots, anatomy_mode, ref_slots):
|
||||
parts = [annotate_script_guards(gens, anatomy_shots, anatomy_mode)]
|
||||
ref_report = annotate_script_refs(gens, ref_slots)
|
||||
if ref_report:
|
||||
parts.insert(1, ref_report)
|
||||
return "\n".join(part for part in parts if part)
|
||||
|
||||
|
||||
def annotate_script_refs(gens, ref_slots):
|
||||
"""Per-shot reference routing summary for the script socket."""
|
||||
lines = []
|
||||
for shot_index, gen in enumerate(gens or [], 1):
|
||||
tagged = _slot_refs_for_text(gen, ref_slots)
|
||||
named = _named_character_refs_for_text(gen, ref_slots)
|
||||
seen = set()
|
||||
merged = []
|
||||
for slot_number, ref in tagged:
|
||||
key = (slot_number, "tag")
|
||||
if key in seen:
|
||||
continue
|
||||
seen.add(key)
|
||||
merged.append((slot_number, ref, "tag"))
|
||||
for slot_number, ref in named:
|
||||
key = (slot_number, "name")
|
||||
if key in seen or any(slot_number == existing[0] for existing in merged):
|
||||
continue
|
||||
seen.add(key)
|
||||
merged.append((slot_number, ref, "name"))
|
||||
if not merged:
|
||||
lines.append(f"# shot {shot_index} refs: none")
|
||||
continue
|
||||
labels = []
|
||||
for slot_number, ref, source in merged:
|
||||
label = _reference_text(ref.get("name")) or _reference_text(ref.get("id")) or f"reference {slot_number}"
|
||||
labels.append(f"Picture {slot_number} {label} (by {source})")
|
||||
lines.append(f"# shot {shot_index} refs: " + "; ".join(labels))
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def speech_flags(beats):
|
||||
"""Per-beat: does it contain scripted (quoted) dialogue? Same rule the prompt
|
||||
builder uses to decide silencing, exposed so the renderer can also MUTE the
|
||||
@@ -6455,7 +6494,7 @@ class H3LongVideos:
|
||||
# correctly-SHAPED empty one rather than None: a downstream LATENT input
|
||||
# would choke on None, and this keeps the preview wireable exactly like
|
||||
# a real run.
|
||||
return (ph_img, ph_audio, plan, annotate_script_guards(gens, anatomy_shots, anatomy_mode), max(plan_lens),
|
||||
return (ph_img, ph_audio, plan, annotate_script_debug(gens, anatomy_shots, anatomy_mode, ref_slots), max(plan_lens),
|
||||
sum(plan_lens), shots, total, float(fps), int(fps),
|
||||
_empty_av_latent(w, h, 5, fps)[0], global_soundscape, [], [])
|
||||
|
||||
@@ -6762,7 +6801,7 @@ class H3LongVideos:
|
||||
watermark_opacity, watermark_margin, intro_text, intro_seconds,
|
||||
intro_fade, intro_size, intro_position, overlay_font, overlay_stroke)
|
||||
|
||||
script = annotate_script_guards(gens, anatomy_shots, anatomy_mode)
|
||||
script = annotate_script_debug(gens, anatomy_shots, anatomy_mode, ref_slots)
|
||||
actual = all_frames.shape[0] / fps
|
||||
uniform_len = len(set(shot_lens)) == 1
|
||||
shape_str = (f"{len(gens)} shot(s) x {shot_lens[0]}f (~{shot_lens[0] / fps:.1f}s each) "
|
||||
|
||||
Reference in New Issue
Block a user