Add H3 latent upscale refinement stage
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@@ -1149,81 +1149,34 @@ These two belong together.
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If you change `shift_video`, you usually need to change `shift_audio` in proportion.
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## Group 8: Detail Pass
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## Group 8: Latent Upscale
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This is the optional second pass.
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This is the optional latent refinement stage, used before decode.
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### `detail_pass`
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Enables the refinement pass.
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The long-video node now expects a separate `Dumas H3 Latent Upscale Params` node for this stage.
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Wire that node into the `latent_upscale_param` input when you want the shot to be upscaled and lightly
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re-sampled before decode.
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What this really means:
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- the node renders the beat once
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- then runs a second sampler pass over that result
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- the goal is to polish, not to invent a whole different shot
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### `detail_sampler_name`
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Sampler for the refinement pass.
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### `detail_scheduler`
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Scheduler for the refinement pass.
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### `detail_steps`
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Extra steps for the refinement pass.
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What this really means:
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- more steps gives the second pass more opportunity to change the image
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- that can help detail
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- but after a point it stops being "cleanup" and starts becoming "rewrite"
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### `detail_denoise`
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How strongly the refinement pass is allowed to rewrite the beat.
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What this really means:
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- low denoise = polish what is already there
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- high denoise = let the second pass substantially alter what is already there
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### How The Detail-Pass Settings Work Together
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The detail pass starts from the first-pass result and tries to polish it.
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Gentle settings:
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- low to medium `detail_steps`
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- low `detail_denoise`
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Aggressive settings:
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- high `detail_steps`
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- high `detail_denoise`
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Aggressive settings can improve texture, but they can also:
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- change faces
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- pull away from references
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- break continuity
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That is why this group should be read as one combined strength control:
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- `detail_pass` decides whether the second pass exists
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- `detail_steps` decides how long it keeps working
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- `detail_denoise` decides how free it is to change things
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- `detail_sampler_name` and `detail_scheduler` shape how that rewrite behaves
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- the sampled latent is upscaled in latent space to the target size
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- the conditioning is rebuilt at that target size
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- the node then runs a hard-coded 2-step refinement pass over the upscaled latent
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Good starting point:
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- `detail_pass = on`
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- `detail_sampler_name = euler`
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- `detail_scheduler = beta`
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- `detail_steps = 4` to `8`
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- `detail_denoise = 0.20` to `0.35`
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- use the `model` mode when you want the strongest latent detail recovery
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- use the interpolation mode when you want a cheaper resize-only path
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- keep the refinement denoise low to medium
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The important part is that this stage is still a latent pass, not a pixel-space resize:
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- it happens before decode
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- it can change structure more than a normal image upscale
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- it is the place to recover detail without adding another full detail-pass toggle
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If you do not wire the helper node, the long-video node skips latent upscale entirely and renders as before.
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## Group 9: Performance, Decode, And Upscale
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