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|
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|
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LICENSE
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LICENSE
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|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
21
__init__.py
Normal file
21
__init__.py
Normal file
@@ -0,0 +1,21 @@
|
||||
from .ltx_keyframer import LTXKeyframer
|
||||
from .multi_image_loader import MultiImageLoader
|
||||
from .ltx_sequencer import LTXSequencer
|
||||
|
||||
# Register the node classes
|
||||
NODE_CLASS_MAPPINGS = {
|
||||
"LTXKeyframer": LTXKeyframer,
|
||||
"MultiImageLoader": MultiImageLoader,
|
||||
"LTXSequencer": LTXSequencer
|
||||
}
|
||||
|
||||
# Provide clean display names for the ComfyUI interface
|
||||
NODE_DISPLAY_NAME_MAPPINGS = {
|
||||
"LTXKeyframer": "LTX Keyframer",
|
||||
"MultiImageLoader": "Multi Image Loader",
|
||||
"LTXSequencer": "LTX Sequencer"
|
||||
}
|
||||
|
||||
WEB_DIRECTORY = "./js"
|
||||
|
||||
__all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS', 'WEB_DIRECTORY']
|
||||
BIN
__pycache__/__init__.cpython-312.pyc
Normal file
BIN
__pycache__/__init__.cpython-312.pyc
Normal file
Binary file not shown.
BIN
__pycache__/ltx_keyframer.cpython-312.pyc
Normal file
BIN
__pycache__/ltx_keyframer.cpython-312.pyc
Normal file
Binary file not shown.
BIN
__pycache__/ltx_sequencer.cpython-312.pyc
Normal file
BIN
__pycache__/ltx_sequencer.cpython-312.pyc
Normal file
Binary file not shown.
BIN
__pycache__/multi_image_loader.cpython-312.pyc
Normal file
BIN
__pycache__/multi_image_loader.cpython-312.pyc
Normal file
Binary file not shown.
419
js/ltx_keyframer.js
Normal file
419
js/ltx_keyframer.js
Normal file
@@ -0,0 +1,419 @@
|
||||
import { app } from "../../scripts/app.js";
|
||||
|
||||
// Global registry to track all LTXKeyframer nodes across all subgraphs
|
||||
window._LTXKeyframerGlobalNodes = window._LTXKeyframerGlobalNodes || new Set();
|
||||
|
||||
// ComfyUI native trick to cleanly hide/show widgets without deleting them
|
||||
function toggleWidget(widget, visible) {
|
||||
if (visible) {
|
||||
if (widget.origType !== undefined) {
|
||||
widget.type = widget.origType;
|
||||
widget.computeSize = widget.origComputeSize;
|
||||
delete widget.origType;
|
||||
delete widget.origComputeSize;
|
||||
}
|
||||
} else {
|
||||
if (widget.type !== "hidden") {
|
||||
widget.origType = widget.type;
|
||||
widget.origComputeSize = widget.computeSize;
|
||||
widget.type = "hidden";
|
||||
widget.computeSize = () => [0, -4];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- NEW SYNC HELPER FUNCTION ---
|
||||
// Finds all other LTXKeyframer nodes globally and mirrors the value to them
|
||||
function syncWidgetAcrossNodes(sourceNode, widgetName, value) {
|
||||
if (!window._LTXKeyframerGlobalNodes) return;
|
||||
|
||||
for (const targetNode of window._LTXKeyframerGlobalNodes) {
|
||||
// Target all OTHER LTXKeyframer nodes by direct object reference
|
||||
if (targetNode !== sourceNode) {
|
||||
|
||||
// 1. Always update the hidden properties cache so it remembers the sync
|
||||
// even if the widget isn't currently visible (e.g. fewer images loaded right now)
|
||||
targetNode.properties[widgetName] = value;
|
||||
|
||||
// 2. If the widget is currently visible on the UI, update it visually
|
||||
if (targetNode.widgets) {
|
||||
const targetWidget = targetNode.widgets.find(w => w.name === widgetName);
|
||||
if (targetWidget && targetWidget.value !== value) {
|
||||
targetWidget.value = value;
|
||||
targetNode.setDirtyCanvas(true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
app.registerExtension({
|
||||
name: "Comfy.LTXKeyframer.DynamicInputs",
|
||||
async nodeCreated(node) {
|
||||
if (node.comfyClass !== "LTXKeyframer") return;
|
||||
|
||||
// Register this node instance globally
|
||||
window._LTXKeyframerGlobalNodes.add(node);
|
||||
|
||||
node._currentImageCount = -1; // Force first update
|
||||
|
||||
// Initialize persistent properties cache
|
||||
node.properties = node.properties || {};
|
||||
|
||||
// Add subtle separator line above images_loaded
|
||||
node.addCustomWidget({
|
||||
name: "num_images_separator",
|
||||
type: "text",
|
||||
draw(ctx, node, widget_width, y, widget_height) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#444";
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(10, y + 5);
|
||||
ctx.lineTo(widget_width - 10, y + 5);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
},
|
||||
computeSize(width) {
|
||||
return [width, 10];
|
||||
}
|
||||
});
|
||||
|
||||
// Move separator before num_images
|
||||
const moveSeparator = () => {
|
||||
const idx = node.widgets.findIndex(w => w.name === "num_images");
|
||||
const sepIdx = node.widgets.findIndex(w => w.name === "num_images_separator");
|
||||
if (idx !== -1 && sepIdx !== -1) {
|
||||
const separator = node.widgets.splice(sepIdx, 1)[0];
|
||||
node.widgets.splice(idx, 0, separator);
|
||||
}
|
||||
};
|
||||
setTimeout(moveSeparator, 50); // Small delay to ensure num_images is present
|
||||
|
||||
// Core update: synchronize widget visibility to match imageCount
|
||||
node._applyWidgetCount = function(count) {
|
||||
const isInitialLoad = this._currentImageCount === -1;
|
||||
|
||||
if (this._currentImageCount === count && !isInitialLoad) return;
|
||||
this._currentImageCount = count;
|
||||
|
||||
const initialWidth = this.size[0];
|
||||
const numWidget = this.widgets?.find(w => w.name === "num_images");
|
||||
if (numWidget) {
|
||||
numWidget.label = "images_loaded";
|
||||
numWidget.value = Math.max(0, Math.min(count || 0, 50));
|
||||
}
|
||||
|
||||
// 1. Store current widget values in properties BEFORE removing them
|
||||
// We skip reading from `this.widgets` on the initial load because it might be scrambling.
|
||||
if (!isInitialLoad && this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 2. Remove all existing dynamic insert_frame/strength/header widgets
|
||||
if (this.widgets) {
|
||||
this.widgets = this.widgets.filter(w =>
|
||||
!w.name.startsWith("insert_frame_") &&
|
||||
!w.name.startsWith("strength_") &&
|
||||
!w.name.startsWith("header_")
|
||||
);
|
||||
} else {
|
||||
this.widgets = [];
|
||||
}
|
||||
|
||||
// 3. Add back exactly the right amount of widgets using the cached values
|
||||
for (let i = 1; i <= count; i++) {
|
||||
// Add header/separator widget for grouping
|
||||
const headerName = `header_${i}`;
|
||||
this.addCustomWidget({
|
||||
name: headerName,
|
||||
type: "text",
|
||||
value: `Image #${i}`,
|
||||
draw(ctx, node, widget_width, y, widget_height) {
|
||||
ctx.save();
|
||||
const margin = 10;
|
||||
const topPadding = 15;
|
||||
|
||||
// Subtle separator line
|
||||
ctx.strokeStyle = "#333";
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(margin, y + 5);
|
||||
ctx.lineTo(widget_width - margin, y + 5);
|
||||
ctx.stroke();
|
||||
|
||||
// Text label
|
||||
ctx.fillStyle = "#dddddd"; // Light gray
|
||||
ctx.font = "bold 12px Arial";
|
||||
ctx.textAlign = "left";
|
||||
ctx.fillText(`Image #${i}`, margin, y + topPadding + 10);
|
||||
ctx.restore();
|
||||
},
|
||||
computeSize(width) {
|
||||
return [width, 35]; // Vertical gap + label height
|
||||
}
|
||||
});
|
||||
|
||||
const insertFrameWidgetName = `insert_frame_${i}`;
|
||||
const strengthWidgetName = `strength_${i}`;
|
||||
|
||||
// Add insert_frame widget with Sync Callback
|
||||
const savedInsertFrameValue = this.properties[insertFrameWidgetName];
|
||||
this.addWidget("number", insertFrameWidgetName,
|
||||
savedInsertFrameValue !== undefined ? savedInsertFrameValue : 0,
|
||||
(value) => {
|
||||
const rounded = Math.round(value);
|
||||
this.properties[insertFrameWidgetName] = rounded;
|
||||
syncWidgetAcrossNodes(this, insertFrameWidgetName, rounded); // Sync out
|
||||
}, { min: -9999, max: 9999, step: 10, precision: 0 }
|
||||
);
|
||||
|
||||
// Add strength widget with Sync Callback
|
||||
const savedStrengthValue = this.properties[strengthWidgetName];
|
||||
this.addWidget("number", strengthWidgetName,
|
||||
savedStrengthValue !== undefined ? savedStrengthValue : 1.0,
|
||||
(value) => {
|
||||
this.properties[strengthWidgetName] = value;
|
||||
syncWidgetAcrossNodes(this, strengthWidgetName, value); // Sync out
|
||||
}, { min: 0.0, max: 1.0, step: 0.01 }
|
||||
);
|
||||
}
|
||||
|
||||
this.setDirtyCanvas(true, true);
|
||||
requestAnimationFrame(() => {
|
||||
if (this.computeSize) {
|
||||
this.setSize(this.computeSize());
|
||||
this.size[0] = initialWidth; // keep width fixed when restructuring
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// --- STRICT ARRAY MAPPER: FIXES ALL SHIFTING FOREVER ---
|
||||
// This runs the exact instant the node is loaded, before any UI widgets shift indices.
|
||||
// It locks the perfectly mapped array values directly into our properties dictionary.
|
||||
const origConfigure = node.configure;
|
||||
node.configure = function(info) {
|
||||
if (origConfigure) {
|
||||
origConfigure.apply(this, arguments);
|
||||
}
|
||||
if (this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name === "num_images" || w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Handle deserialization to load properties properly from JSON
|
||||
const originalOnConfigure = node.onConfigure;
|
||||
node.onConfigure = function(info) {
|
||||
if (originalOnConfigure) {
|
||||
originalOnConfigure.apply(this, arguments);
|
||||
}
|
||||
if (info.properties) {
|
||||
this.properties = { ...this.properties, ...info.properties };
|
||||
}
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
// Fallback to properties.num_images if source node disconnected
|
||||
let targetCount = count !== null ? count : (this.properties.num_images || 0);
|
||||
this._applyWidgetCount(targetCount);
|
||||
}, 100);
|
||||
};
|
||||
|
||||
// --- STRICT ARRAY GENERATOR ---
|
||||
// Completely detach from ComfyUI's blind visual array saving.
|
||||
// We construct an exact 101-element strict array that Python expects.
|
||||
// This makes your node 100% immune to UI/Header index shifting.
|
||||
const originalOnSerialize = node.onSerialize;
|
||||
node.onSerialize = function(info) {
|
||||
// Ensure properties are strictly synced with current widget values before building
|
||||
if (this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name === "num_images" || w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (originalOnSerialize) {
|
||||
originalOnSerialize.apply(this, arguments);
|
||||
}
|
||||
|
||||
info.properties = { ...this.properties };
|
||||
|
||||
// Build the exact strict array that maps 1-to-1 to the Python backend
|
||||
const strictArray = [];
|
||||
const numWidgetVal = this.properties["num_images"];
|
||||
strictArray.push(numWidgetVal !== undefined ? numWidgetVal : 1);
|
||||
|
||||
for (let i = 1; i <= 50; i++) {
|
||||
const fVal = this.properties[`insert_frame_${i}`];
|
||||
const sVal = this.properties[`strength_${i}`];
|
||||
strictArray.push(fVal !== undefined ? fVal : 0);
|
||||
strictArray.push(sVal !== undefined ? sVal : 1.0);
|
||||
}
|
||||
|
||||
info.widgets_values = strictArray;
|
||||
};
|
||||
|
||||
// Set up manual num_images widget callback
|
||||
setTimeout(() => {
|
||||
const numWidget = node.widgets?.find(w => w.name === "num_images");
|
||||
if (numWidget) {
|
||||
numWidget.callback = (val) => {
|
||||
node.properties["num_images"] = val;
|
||||
node._applyWidgetCount(val);
|
||||
};
|
||||
}
|
||||
}, 100);
|
||||
|
||||
// Exposed receiver for push-based notifications
|
||||
node._syncImageCount = function(count) {
|
||||
this._applyWidgetCount(count);
|
||||
};
|
||||
|
||||
// Helper: read image count from a connected MultiImageLoader node
|
||||
function readSourceImageCount(self) {
|
||||
const multiInput = self.inputs?.find(inp => inp.name === "multi_input");
|
||||
if (!multiInput || !multiInput.link) return null;
|
||||
|
||||
const nodeGraph = self.graph || app.graph;
|
||||
|
||||
// Helper to safely trace back through Reroutes and ComfyUI Group Nodes/Subgraphs
|
||||
function traceUpstream(graph, linkId, visited = new Set()) {
|
||||
if (!linkId || visited.has(linkId)) return null;
|
||||
visited.add(linkId);
|
||||
|
||||
const link = graph.links[linkId];
|
||||
if (!link) return null;
|
||||
|
||||
const originNode = graph.getNodeById(link.origin_id);
|
||||
if (!originNode) return null;
|
||||
|
||||
if (originNode.comfyClass === "MultiImageLoader") {
|
||||
return originNode;
|
||||
}
|
||||
|
||||
// Traverse Reroute nodes
|
||||
if (originNode.type === "Reroute" || originNode.comfyClass === "Reroute") {
|
||||
if (originNode.inputs && originNode.inputs.length > 0 && originNode.inputs[0].link) {
|
||||
return traceUpstream(graph, originNode.inputs[0].link, visited);
|
||||
}
|
||||
}
|
||||
|
||||
// Traverse standard ComfyUI Group Nodes (subgraphs)
|
||||
if (typeof originNode.getInnerNode === "function") {
|
||||
try {
|
||||
const innerNode = originNode.getInnerNode(link.origin_slot);
|
||||
if (innerNode && innerNode.comfyClass === "MultiImageLoader") {
|
||||
return innerNode;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn("Could not trace inner node", e);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
let sourceNode = traceUpstream(nodeGraph, multiInput.link);
|
||||
|
||||
// Helper to extract the count once we find a node
|
||||
function getCountFromNode(n) {
|
||||
if (typeof n._imageCount === "number") return n._imageCount;
|
||||
const pathsWidget = n.widgets?.find(w => w.name === "image_paths");
|
||||
if (pathsWidget) {
|
||||
return (pathsWidget.value || "").split('\n').map(p => p.trim()).filter(p => p.length > 0).length;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if (sourceNode) {
|
||||
return getCountFromNode(sourceNode);
|
||||
}
|
||||
|
||||
// Fallback Strategy: If it is connected to something, but we couldn't resolve it
|
||||
// directly (e.g. complex nested 3rd party subgraphs), scan the entire UI.
|
||||
// If there is EXACTLY ONE MultiImageLoader in the workspace, safely assume that's the one.
|
||||
let multiImageLoaders = [];
|
||||
function findAllLoaders(nodes) {
|
||||
if (!nodes) return;
|
||||
for (let n of nodes) {
|
||||
if (n.comfyClass === "MultiImageLoader") {
|
||||
multiImageLoaders.push(n);
|
||||
}
|
||||
if (n.subgraph && n.subgraph._nodes) {
|
||||
findAllLoaders(n.subgraph._nodes);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (app.graph && app.graph._nodes) {
|
||||
findAllLoaders(app.graph._nodes);
|
||||
}
|
||||
|
||||
if (multiImageLoaders.length === 1) {
|
||||
return getCountFromNode(multiImageLoaders[0]);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// --- Backup polling via setInterval (4 Hz) ---
|
||||
const pollInterval = setInterval(() => {
|
||||
if (!node.graph) {
|
||||
clearInterval(pollInterval);
|
||||
return;
|
||||
}
|
||||
const count = readSourceImageCount(node);
|
||||
if (count !== null) {
|
||||
node._applyWidgetCount(count);
|
||||
}
|
||||
}, 250);
|
||||
|
||||
// Clean up the interval when the node is deleted
|
||||
const origOnRemoved = node.onRemoved;
|
||||
node.onRemoved = function() {
|
||||
// Unregister this node instance
|
||||
window._LTXKeyframerGlobalNodes.delete(node);
|
||||
|
||||
clearInterval(pollInterval);
|
||||
if (origOnRemoved) origOnRemoved.apply(this, arguments);
|
||||
};
|
||||
|
||||
// --- Connection change handler ---
|
||||
const onConnectionsChange = node.onConnectionsChange;
|
||||
node.onConnectionsChange = function(type, index, connected, link_info) {
|
||||
if (onConnectionsChange) onConnectionsChange.apply(this, arguments);
|
||||
|
||||
if (type === 1) { // 1 = Input
|
||||
const input = this.inputs[index];
|
||||
if (input && input.name === "multi_input") {
|
||||
if (connected) {
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
this._applyWidgetCount(count !== null ? count : (this.properties.num_images || 0));
|
||||
}, 100);
|
||||
} else {
|
||||
this._applyWidgetCount(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// --- Initial sync when first placed on canvas ---
|
||||
const origOnAdded = node.onAdded;
|
||||
node.onAdded = function() {
|
||||
if (origOnAdded) origOnAdded.apply(this, arguments);
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
this._applyWidgetCount(count !== null ? count : (this.properties.num_images || 0));
|
||||
}, 100);
|
||||
};
|
||||
}
|
||||
});
|
||||
419
js/ltx_sequencer.js
Normal file
419
js/ltx_sequencer.js
Normal file
@@ -0,0 +1,419 @@
|
||||
import { app } from "../../scripts/app.js";
|
||||
|
||||
// Global registry to track all LTXSequencer nodes across all subgraphs
|
||||
window._LTXSequencerGlobalNodes = window._LTXSequencerGlobalNodes || new Set();
|
||||
|
||||
// ComfyUI native trick to cleanly hide/show widgets without deleting them
|
||||
function toggleWidget(widget, visible) {
|
||||
if (visible) {
|
||||
if (widget.origType !== undefined) {
|
||||
widget.type = widget.origType;
|
||||
widget.computeSize = widget.origComputeSize;
|
||||
delete widget.origType;
|
||||
delete widget.origComputeSize;
|
||||
}
|
||||
} else {
|
||||
if (widget.type !== "hidden") {
|
||||
widget.origType = widget.type;
|
||||
widget.origComputeSize = widget.computeSize;
|
||||
widget.type = "hidden";
|
||||
widget.computeSize = () => [0, -4];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- NEW SYNC HELPER FUNCTION ---
|
||||
// Finds all other LTXSequencer nodes globally and mirrors the value to them
|
||||
function syncWidgetAcrossNodes(sourceNode, widgetName, value) {
|
||||
if (!window._LTXSequencerGlobalNodes) return;
|
||||
|
||||
for (const targetNode of window._LTXSequencerGlobalNodes) {
|
||||
// Target all OTHER LTXSequencer nodes by direct object reference
|
||||
if (targetNode !== sourceNode) {
|
||||
|
||||
// 1. Always update the hidden properties cache so it remembers the sync
|
||||
// even if the widget isn't currently visible (e.g. fewer images loaded right now)
|
||||
targetNode.properties[widgetName] = value;
|
||||
|
||||
// 2. If the widget is currently visible on the UI, update it visually
|
||||
if (targetNode.widgets) {
|
||||
const targetWidget = targetNode.widgets.find(w => w.name === widgetName);
|
||||
if (targetWidget && targetWidget.value !== value) {
|
||||
targetWidget.value = value;
|
||||
targetNode.setDirtyCanvas(true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
app.registerExtension({
|
||||
name: "Comfy.LTXSequencer.DynamicInputs",
|
||||
async nodeCreated(node) {
|
||||
if (node.comfyClass !== "LTXSequencer") return;
|
||||
|
||||
// Register this node instance globally
|
||||
window._LTXSequencerGlobalNodes.add(node);
|
||||
|
||||
node._currentImageCount = -1; // Force first update
|
||||
|
||||
// Initialize persistent properties cache
|
||||
node.properties = node.properties || {};
|
||||
|
||||
// Add subtle separator line above images_loaded
|
||||
node.addCustomWidget({
|
||||
name: "num_images_separator",
|
||||
type: "text",
|
||||
draw(ctx, node, widget_width, y, widget_height) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#444";
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(10, y + 5);
|
||||
ctx.lineTo(widget_width - 10, y + 5);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
},
|
||||
computeSize(width) {
|
||||
return [width, 10];
|
||||
}
|
||||
});
|
||||
|
||||
// Move separator before num_images
|
||||
const moveSeparator = () => {
|
||||
const idx = node.widgets.findIndex(w => w.name === "num_images");
|
||||
const sepIdx = node.widgets.findIndex(w => w.name === "num_images_separator");
|
||||
if (idx !== -1 && sepIdx !== -1) {
|
||||
const separator = node.widgets.splice(sepIdx, 1)[0];
|
||||
node.widgets.splice(idx, 0, separator);
|
||||
}
|
||||
};
|
||||
setTimeout(moveSeparator, 50); // Small delay to ensure num_images is present
|
||||
|
||||
// Core update: synchronize widget visibility to match imageCount
|
||||
node._applyWidgetCount = function(count) {
|
||||
const isInitialLoad = this._currentImageCount === -1;
|
||||
|
||||
if (this._currentImageCount === count && !isInitialLoad) return;
|
||||
this._currentImageCount = count;
|
||||
|
||||
const initialWidth = this.size[0];
|
||||
const numWidget = this.widgets?.find(w => w.name === "num_images");
|
||||
if (numWidget) {
|
||||
numWidget.label = "images_loaded";
|
||||
numWidget.value = Math.max(0, Math.min(count || 0, 50));
|
||||
}
|
||||
|
||||
// 1. Store current widget values in properties BEFORE removing them
|
||||
// We skip reading from `this.widgets` on the initial load because it might be scrambling.
|
||||
if (!isInitialLoad && this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 2. Remove all existing dynamic insert_frame/strength/header widgets
|
||||
if (this.widgets) {
|
||||
this.widgets = this.widgets.filter(w =>
|
||||
!w.name.startsWith("insert_frame_") &&
|
||||
!w.name.startsWith("strength_") &&
|
||||
!w.name.startsWith("header_")
|
||||
);
|
||||
} else {
|
||||
this.widgets = [];
|
||||
}
|
||||
|
||||
// 3. Add back exactly the right amount of widgets using the cached values
|
||||
for (let i = 1; i <= count; i++) {
|
||||
// Add header/separator widget for grouping
|
||||
const headerName = `header_${i}`;
|
||||
this.addCustomWidget({
|
||||
name: headerName,
|
||||
type: "text",
|
||||
value: `Image #${i}`,
|
||||
draw(ctx, node, widget_width, y, widget_height) {
|
||||
ctx.save();
|
||||
const margin = 10;
|
||||
const topPadding = 15;
|
||||
|
||||
// Subtle separator line
|
||||
ctx.strokeStyle = "#333";
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(margin, y + 5);
|
||||
ctx.lineTo(widget_width - margin, y + 5);
|
||||
ctx.stroke();
|
||||
|
||||
// Text label
|
||||
ctx.fillStyle = "#dddddd"; // Light gray
|
||||
ctx.font = "bold 12px Arial";
|
||||
ctx.textAlign = "left";
|
||||
ctx.fillText(`Image #${i}`, margin, y + topPadding + 10);
|
||||
ctx.restore();
|
||||
},
|
||||
computeSize(width) {
|
||||
return [width, 35]; // Vertical gap + label height
|
||||
}
|
||||
});
|
||||
|
||||
const insertFrameWidgetName = `insert_frame_${i}`;
|
||||
const strengthWidgetName = `strength_${i}`;
|
||||
|
||||
// Add insert_frame widget with Sync Callback
|
||||
const savedInsertFrameValue = this.properties[insertFrameWidgetName];
|
||||
this.addWidget("number", insertFrameWidgetName,
|
||||
savedInsertFrameValue !== undefined ? savedInsertFrameValue : 0,
|
||||
(value) => {
|
||||
const rounded = Math.round(value);
|
||||
this.properties[insertFrameWidgetName] = rounded;
|
||||
syncWidgetAcrossNodes(this, insertFrameWidgetName, rounded); // Sync out
|
||||
}, { min: -9999, max: 9999, step: 10, precision: 0 }
|
||||
);
|
||||
|
||||
// Add strength widget with Sync Callback
|
||||
const savedStrengthValue = this.properties[strengthWidgetName];
|
||||
this.addWidget("number", strengthWidgetName,
|
||||
savedStrengthValue !== undefined ? savedStrengthValue : 1.0,
|
||||
(value) => {
|
||||
this.properties[strengthWidgetName] = value;
|
||||
syncWidgetAcrossNodes(this, strengthWidgetName, value); // Sync out
|
||||
}, { min: 0.0, max: 1.0, step: 0.01 }
|
||||
);
|
||||
}
|
||||
|
||||
this.setDirtyCanvas(true, true);
|
||||
requestAnimationFrame(() => {
|
||||
if (this.computeSize) {
|
||||
this.setSize(this.computeSize());
|
||||
this.size[0] = initialWidth; // keep width fixed when restructuring
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// --- STRICT ARRAY MAPPER: FIXES ALL SHIFTING FOREVER ---
|
||||
// This runs the exact instant the node is loaded, before any UI widgets shift indices.
|
||||
// It locks the perfectly mapped array values directly into our properties dictionary.
|
||||
const origConfigure = node.configure;
|
||||
node.configure = function(info) {
|
||||
if (origConfigure) {
|
||||
origConfigure.apply(this, arguments);
|
||||
}
|
||||
if (this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name === "num_images" || w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Handle deserialization to load properties properly from JSON
|
||||
const originalOnConfigure = node.onConfigure;
|
||||
node.onConfigure = function(info) {
|
||||
if (originalOnConfigure) {
|
||||
originalOnConfigure.apply(this, arguments);
|
||||
}
|
||||
if (info.properties) {
|
||||
this.properties = { ...this.properties, ...info.properties };
|
||||
}
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
// Fallback to properties.num_images if source node disconnected
|
||||
let targetCount = count !== null ? count : (this.properties.num_images || 0);
|
||||
this._applyWidgetCount(targetCount);
|
||||
}, 100);
|
||||
};
|
||||
|
||||
// --- STRICT ARRAY GENERATOR ---
|
||||
// Completely detach from ComfyUI's blind visual array saving.
|
||||
// We construct an exact 101-element strict array that Python expects.
|
||||
// This makes your node 100% immune to UI/Header index shifting.
|
||||
const originalOnSerialize = node.onSerialize;
|
||||
node.onSerialize = function(info) {
|
||||
// Ensure properties are strictly synced with current widget values before building
|
||||
if (this.widgets) {
|
||||
this.widgets.forEach(w => {
|
||||
if (w.name === "num_images" || w.name.startsWith("insert_frame_") || w.name.startsWith("strength_")) {
|
||||
this.properties[w.name] = w.value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (originalOnSerialize) {
|
||||
originalOnSerialize.apply(this, arguments);
|
||||
}
|
||||
|
||||
info.properties = { ...this.properties };
|
||||
|
||||
// Build the exact strict array that maps 1-to-1 to the Python backend
|
||||
const strictArray = [];
|
||||
const numWidgetVal = this.properties["num_images"];
|
||||
strictArray.push(numWidgetVal !== undefined ? numWidgetVal : 1);
|
||||
|
||||
for (let i = 1; i <= 50; i++) {
|
||||
const fVal = this.properties[`insert_frame_${i}`];
|
||||
const sVal = this.properties[`strength_${i}`];
|
||||
strictArray.push(fVal !== undefined ? fVal : 0);
|
||||
strictArray.push(sVal !== undefined ? sVal : 1.0);
|
||||
}
|
||||
|
||||
info.widgets_values = strictArray;
|
||||
};
|
||||
|
||||
// Set up manual num_images widget callback
|
||||
setTimeout(() => {
|
||||
const numWidget = node.widgets?.find(w => w.name === "num_images");
|
||||
if (numWidget) {
|
||||
numWidget.callback = (val) => {
|
||||
node.properties["num_images"] = val;
|
||||
node._applyWidgetCount(val);
|
||||
};
|
||||
}
|
||||
}, 100);
|
||||
|
||||
// Exposed receiver for push-based notifications
|
||||
node._syncImageCount = function(count) {
|
||||
this._applyWidgetCount(count);
|
||||
};
|
||||
|
||||
// Helper: read image count from a connected MultiImageLoader node
|
||||
function readSourceImageCount(self) {
|
||||
const multiInput = self.inputs?.find(inp => inp.name === "multi_input");
|
||||
if (!multiInput || !multiInput.link) return null;
|
||||
|
||||
const nodeGraph = self.graph || app.graph;
|
||||
|
||||
// Helper to safely trace back through Reroutes and ComfyUI Group Nodes/Subgraphs
|
||||
function traceUpstream(graph, linkId, visited = new Set()) {
|
||||
if (!linkId || visited.has(linkId)) return null;
|
||||
visited.add(linkId);
|
||||
|
||||
const link = graph.links[linkId];
|
||||
if (!link) return null;
|
||||
|
||||
const originNode = graph.getNodeById(link.origin_id);
|
||||
if (!originNode) return null;
|
||||
|
||||
if (originNode.comfyClass === "MultiImageLoader") {
|
||||
return originNode;
|
||||
}
|
||||
|
||||
// Traverse Reroute nodes
|
||||
if (originNode.type === "Reroute" || originNode.comfyClass === "Reroute") {
|
||||
if (originNode.inputs && originNode.inputs.length > 0 && originNode.inputs[0].link) {
|
||||
return traceUpstream(graph, originNode.inputs[0].link, visited);
|
||||
}
|
||||
}
|
||||
|
||||
// Traverse standard ComfyUI Group Nodes (subgraphs)
|
||||
if (typeof originNode.getInnerNode === "function") {
|
||||
try {
|
||||
const innerNode = originNode.getInnerNode(link.origin_slot);
|
||||
if (innerNode && innerNode.comfyClass === "MultiImageLoader") {
|
||||
return innerNode;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn("Could not trace inner node", e);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
let sourceNode = traceUpstream(nodeGraph, multiInput.link);
|
||||
|
||||
// Helper to extract the count once we find a node
|
||||
function getCountFromNode(n) {
|
||||
if (typeof n._imageCount === "number") return n._imageCount;
|
||||
const pathsWidget = n.widgets?.find(w => w.name === "image_paths");
|
||||
if (pathsWidget) {
|
||||
return (pathsWidget.value || "").split('\n').map(p => p.trim()).filter(p => p.length > 0).length;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if (sourceNode) {
|
||||
return getCountFromNode(sourceNode);
|
||||
}
|
||||
|
||||
// Fallback Strategy: If it is connected to something, but we couldn't resolve it
|
||||
// directly (e.g. complex nested 3rd party subgraphs), scan the entire UI.
|
||||
// If there is EXACTLY ONE MultiImageLoader in the workspace, safely assume that's the one.
|
||||
let multiImageLoaders = [];
|
||||
function findAllLoaders(nodes) {
|
||||
if (!nodes) return;
|
||||
for (let n of nodes) {
|
||||
if (n.comfyClass === "MultiImageLoader") {
|
||||
multiImageLoaders.push(n);
|
||||
}
|
||||
if (n.subgraph && n.subgraph._nodes) {
|
||||
findAllLoaders(n.subgraph._nodes);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (app.graph && app.graph._nodes) {
|
||||
findAllLoaders(app.graph._nodes);
|
||||
}
|
||||
|
||||
if (multiImageLoaders.length === 1) {
|
||||
return getCountFromNode(multiImageLoaders[0]);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// --- Backup polling via setInterval (4 Hz) ---
|
||||
const pollInterval = setInterval(() => {
|
||||
if (!node.graph) {
|
||||
clearInterval(pollInterval);
|
||||
return;
|
||||
}
|
||||
const count = readSourceImageCount(node);
|
||||
if (count !== null) {
|
||||
node._applyWidgetCount(count);
|
||||
}
|
||||
}, 250);
|
||||
|
||||
// Clean up the interval when the node is deleted
|
||||
const origOnRemoved = node.onRemoved;
|
||||
node.onRemoved = function() {
|
||||
// Unregister this node instance
|
||||
window._LTXSequencerGlobalNodes.delete(node);
|
||||
|
||||
clearInterval(pollInterval);
|
||||
if (origOnRemoved) origOnRemoved.apply(this, arguments);
|
||||
};
|
||||
|
||||
// --- Connection change handler ---
|
||||
const onConnectionsChange = node.onConnectionsChange;
|
||||
node.onConnectionsChange = function(type, index, connected, link_info) {
|
||||
if (onConnectionsChange) onConnectionsChange.apply(this, arguments);
|
||||
|
||||
if (type === 1) { // 1 = Input
|
||||
const input = this.inputs[index];
|
||||
if (input && input.name === "multi_input") {
|
||||
if (connected) {
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
this._applyWidgetCount(count !== null ? count : (this.properties.num_images || 0));
|
||||
}, 100);
|
||||
} else {
|
||||
this._applyWidgetCount(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// --- Initial sync when first placed on canvas ---
|
||||
const origOnAdded = node.onAdded;
|
||||
node.onAdded = function() {
|
||||
if (origOnAdded) origOnAdded.apply(this, arguments);
|
||||
setTimeout(() => {
|
||||
const count = readSourceImageCount(this);
|
||||
this._applyWidgetCount(count !== null ? count : (this.properties.num_images || 0));
|
||||
}, 100);
|
||||
};
|
||||
}
|
||||
});
|
||||
561
js/multi_image_loader.js
Normal file
561
js/multi_image_loader.js
Normal file
@@ -0,0 +1,561 @@
|
||||
import { app } from "../../scripts/app.js";
|
||||
import { api } from "../../scripts/api.js";
|
||||
|
||||
app.registerExtension({
|
||||
name: "Comfy.MultiImageLoader",
|
||||
async nodeCreated(node) {
|
||||
if (node.comfyClass !== "MultiImageLoader") return;
|
||||
|
||||
// --- 1. UI Setup: Main Container ---
|
||||
const container = document.createElement("div");
|
||||
container.style.cssText = `
|
||||
width: 100%;
|
||||
background: #222222;
|
||||
border: 1px solid #353545;
|
||||
border-radius: 4px;
|
||||
margin-top: 5px;
|
||||
padding: 10px;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
pointer-events: auto;
|
||||
overflow: hidden;
|
||||
`;
|
||||
|
||||
// Top Bar for Actions
|
||||
const topBar = document.createElement("div");
|
||||
topBar.style.cssText = "display: flex; justify-content: flex-start; align-items: center; width: 100%; gap: 8px;";
|
||||
|
||||
const uploadBtn = document.createElement("button");
|
||||
uploadBtn.innerText = "Upload Images";
|
||||
uploadBtn.style.cssText = `
|
||||
background: #3a3f4b; color: white; border: 1px solid #5a5f6b;
|
||||
padding: 3px 8px; border-radius: 3px; cursor: pointer; font-size: 10px;
|
||||
`;
|
||||
|
||||
const removeAllBtn = document.createElement("button");
|
||||
removeAllBtn.innerText = "Remove All";
|
||||
removeAllBtn.style.cssText = `
|
||||
background: #cc2222; color: white; border: 1px solid #aa1111;
|
||||
padding: 3px 8px; border-radius: 3px; cursor: pointer; font-size: 10px;
|
||||
transition: background 0.2s;
|
||||
`;
|
||||
removeAllBtn.onmouseenter = () => { removeAllBtn.style.background = "#ff3333"; };
|
||||
removeAllBtn.onmouseleave = () => { removeAllBtn.style.background = "#cc2222"; };
|
||||
removeAllBtn.onclick = () => {
|
||||
setWidgetValue([], false);
|
||||
};
|
||||
|
||||
topBar.appendChild(uploadBtn);
|
||||
topBar.appendChild(removeAllBtn);
|
||||
container.appendChild(topBar);
|
||||
|
||||
// The Grid Area - Setup to center the dynamically packed square blocks
|
||||
const grid = document.createElement("div");
|
||||
grid.style.cssText = `
|
||||
position: relative; /* Crucial for anti-flicker offset calculations */
|
||||
flex-grow: 1;
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
`;
|
||||
container.appendChild(grid);
|
||||
|
||||
const fileInput = document.createElement("input");
|
||||
fileInput.type = "file";
|
||||
fileInput.multiple = true;
|
||||
fileInput.accept = "image/*";
|
||||
fileInput.style.display = "none";
|
||||
container.appendChild(fileInput);
|
||||
|
||||
// Add the Widget to the Node
|
||||
const galleryWidget = node.addDOMWidget("Gallery", "html_gallery", container, { serialize: false });
|
||||
|
||||
// Permanently neutralize the DOM widget's built-in computeSize to prevent infinite LiteGraph loops
|
||||
galleryWidget.computeSize = () => [0, 0];
|
||||
|
||||
// Find the paths widget and hide it
|
||||
const pathsWidget = node.widgets.find(w => w.name === "image_paths");
|
||||
if (pathsWidget) {
|
||||
pathsWidget.type = "hidden";
|
||||
if (pathsWidget.element) pathsWidget.element.style.display = "none";
|
||||
}
|
||||
|
||||
const oldCallback = pathsWidget.callback;
|
||||
|
||||
// Centralized helper to prevent infinite loops when updating values internally
|
||||
function setWidgetValue(newPathsArray, isRearranging = false) {
|
||||
const val = newPathsArray.join("\n");
|
||||
|
||||
// Temporarily silence the main callback
|
||||
const tempCallback = pathsWidget.callback;
|
||||
pathsWidget.callback = null;
|
||||
|
||||
pathsWidget.value = val;
|
||||
if (oldCallback) oldCallback.apply(pathsWidget, [val]);
|
||||
|
||||
pathsWidget.callback = tempCallback;
|
||||
refreshGallery(isRearranging);
|
||||
}
|
||||
|
||||
// --- 2. Logic: Output Syncing & Dynamic Packing ---
|
||||
// Manages image_N outputs (slots 1+) while always preserving multi_output at slot 0
|
||||
function syncOutputs(count) {
|
||||
if (!node.outputs) return;
|
||||
|
||||
let changed = false;
|
||||
// Target = multi_output (slot 0) + count image outputs
|
||||
const targetTotal = count + 1;
|
||||
|
||||
// Remove excess outputs from the end, but NEVER remove slot 0 (multi_output)
|
||||
while (node.outputs.length > targetTotal && node.outputs.length > 1) {
|
||||
node.removeOutput(node.outputs.length - 1);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// Add missing image_N outputs after multi_output
|
||||
for (let i = node.outputs.length; i < targetTotal; i++) {
|
||||
node.addOutput(`image_${i}`, "IMAGE");
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
updateLayout();
|
||||
}
|
||||
}
|
||||
|
||||
// Push-based notification: broadcast image count to all connected nodes
|
||||
function notifyConnectedNodes(imageCount) {
|
||||
if (!node.outputs) return;
|
||||
for (const output of node.outputs) {
|
||||
if (!output.links) continue;
|
||||
for (const linkId of output.links) {
|
||||
const link = app.graph.links[linkId];
|
||||
if (!link) continue;
|
||||
const targetNode = app.graph.getNodeById(link.target_id);
|
||||
if (targetNode && typeof targetNode._syncImageCount === "function") {
|
||||
targetNode._syncImageCount(imageCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2D Square Packing Algorithm: Calculates the optimal grid sizes to fill empty space
|
||||
function optimizeGrid(nodeW, containerH) {
|
||||
const paths = (pathsWidget.value || "").split(/\n|,/).map(s => s.trim()).filter(s => s);
|
||||
const N = paths.length;
|
||||
|
||||
if (N === 0) {
|
||||
grid.style.gridTemplateColumns = 'repeat(auto-fit, minmax(75px, 1fr))';
|
||||
grid.style.gridAutoRows = 'max-content';
|
||||
return;
|
||||
}
|
||||
|
||||
// Approximate the available internal working space
|
||||
const gridW = nodeW - 22; // Container padding + border
|
||||
const gridH = containerH - 60; // Top bar height + container padding + gap
|
||||
|
||||
if (gridW <= 0 || gridH <= 0) return;
|
||||
|
||||
let bestS = 0;
|
||||
let bestCols = 1;
|
||||
|
||||
// Test every possible column combination to find the one that yields the largest squares
|
||||
for (let c = 1; c <= N; c++) {
|
||||
const r = Math.ceil(N / c);
|
||||
const maxW = (gridW - (c - 1) * 8) / c;
|
||||
const maxH = (gridH - (r - 1) * 8) / r;
|
||||
const size = Math.min(maxW, maxH);
|
||||
|
||||
if (size > bestS) {
|
||||
bestS = size;
|
||||
bestCols = c;
|
||||
}
|
||||
}
|
||||
|
||||
bestS = Math.max(75, Math.floor(bestS)); // Keep a minimum size floor
|
||||
|
||||
// Force the grid to perfectly adopt the optimal maximum square scale
|
||||
grid.style.gridTemplateColumns = `repeat(${bestCols}, ${bestS}px)`;
|
||||
grid.style.gridAutoRows = `${bestS}px`;
|
||||
}
|
||||
|
||||
// Centralized measurement function shared by automatic updates and manual resizes
|
||||
function getGalleryHeights() {
|
||||
const baseHeight = node.computeSize()[1];
|
||||
|
||||
// Temporarily force natural height measurement using minimum settings
|
||||
const oldHeight = container.style.height;
|
||||
const oldCols = grid.style.gridTemplateColumns;
|
||||
const oldRows = grid.style.gridAutoRows;
|
||||
|
||||
container.style.height = 'fit-content';
|
||||
grid.style.gridTemplateColumns = `repeat(auto-fit, minmax(75px, 1fr))`;
|
||||
grid.style.gridAutoRows = `max-content`;
|
||||
|
||||
const naturalGalleryHeight = container.offsetHeight || 100;
|
||||
const minNodeHeight = baseHeight + naturalGalleryHeight + 15;
|
||||
|
||||
// Restore styles instantly
|
||||
container.style.height = oldHeight;
|
||||
grid.style.gridTemplateColumns = oldCols;
|
||||
grid.style.gridAutoRows = oldRows;
|
||||
|
||||
return { baseHeight, minNodeHeight };
|
||||
}
|
||||
|
||||
let isLayouting = false;
|
||||
let isFirstLayout = true;
|
||||
function updateLayout(forceHeight = null) {
|
||||
if (isLayouting) return;
|
||||
isLayouting = true;
|
||||
|
||||
const { baseHeight, minNodeHeight } = getGalleryHeights();
|
||||
|
||||
let targetW = Math.max(node.size[0], 240);
|
||||
let targetH = forceHeight !== null ? forceHeight : node.size[1];
|
||||
|
||||
if (isFirstLayout) {
|
||||
targetH = 0; // Force shrink to minimum bounds on initial load
|
||||
isFirstLayout = false;
|
||||
}
|
||||
|
||||
// Enforce minimum height
|
||||
targetH = Math.max(targetH, minNodeHeight);
|
||||
|
||||
if (node.size[0] !== targetW || node.size[1] !== targetH) {
|
||||
node.setSize([targetW, targetH]);
|
||||
app.graph.setDirtyCanvas(true, true);
|
||||
}
|
||||
|
||||
const availableGalleryHeight = targetH - baseHeight - 15;
|
||||
container.style.height = availableGalleryHeight + "px";
|
||||
|
||||
// Recalculate and stretch image squares using the new node space
|
||||
optimizeGrid(targetW, availableGalleryHeight);
|
||||
|
||||
isLayouting = false;
|
||||
}
|
||||
|
||||
// Intercept user dragging the node corner to strictly enforce size constraints
|
||||
const origOnResize = node.onResize;
|
||||
node.onResize = function(size) {
|
||||
if (origOnResize) origOnResize.call(this, size);
|
||||
if (isLayouting) return; // Prevent duplicate cycles
|
||||
|
||||
const { baseHeight, minNodeHeight } = getGalleryHeights();
|
||||
|
||||
// Prevent user from making node smaller than the minimum content
|
||||
size[0] = Math.max(size[0], 240);
|
||||
size[1] = Math.max(size[1], minNodeHeight);
|
||||
|
||||
// Immediately apply the fluid heights for smooth dragging
|
||||
const availableGalleryHeight = size[1] - baseHeight - 15;
|
||||
container.style.height = availableGalleryHeight + "px";
|
||||
|
||||
// Expand the image slots instantly as you drag
|
||||
optimizeGrid(size[0], availableGalleryHeight);
|
||||
};
|
||||
|
||||
// Auto-adjust layout if dimensions change programmatically (e.g., undo/redo wrap reflows)
|
||||
let lastWidth = -1;
|
||||
let lastHeight = -1;
|
||||
const resizeObserver = new ResizeObserver((entries) => {
|
||||
for (const entry of entries) {
|
||||
const currentWidth = entry.contentRect.width;
|
||||
const currentHeight = entry.contentRect.height;
|
||||
if ((lastWidth !== -1 && Math.abs(currentWidth - lastWidth) > 2) ||
|
||||
(lastHeight !== -1 && Math.abs(currentHeight - lastHeight) > 2)) {
|
||||
requestAnimationFrame(() => updateLayout());
|
||||
}
|
||||
lastWidth = currentWidth;
|
||||
lastHeight = currentHeight;
|
||||
}
|
||||
});
|
||||
resizeObserver.observe(container);
|
||||
|
||||
// --- 3. Logic: Gallery Rendering ---
|
||||
let draggedNode = null;
|
||||
let lastSwapX = 0;
|
||||
let lastSwapY = 0;
|
||||
let lastSwapTime = 0;
|
||||
|
||||
function refreshGallery(isRearranging = false) {
|
||||
grid.innerHTML = "";
|
||||
const paths = (pathsWidget.value || "").split(/\n|,/).map(s => s.trim()).filter(s => s);
|
||||
|
||||
if (!isRearranging) {
|
||||
syncOutputs(paths.length);
|
||||
}
|
||||
// Cache image count on the node for easy access by connected nodes
|
||||
node._imageCount = paths.length;
|
||||
// Push notification: immediately tell connected nodes about the new count
|
||||
notifyConnectedNodes(paths.length);
|
||||
|
||||
paths.forEach((path, index) => {
|
||||
const item = document.createElement("div");
|
||||
item.dataset.path = path; // Store path on the node for easy retrieval
|
||||
item.draggable = true;
|
||||
item.style.cssText = `
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
aspect-ratio: 1 / 1;
|
||||
background: #000000;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #444;
|
||||
overflow: hidden;
|
||||
cursor: grab;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
will-change: transform;
|
||||
`;
|
||||
|
||||
const img = document.createElement("img");
|
||||
img.src = `/api/view?filename=${encodeURIComponent(path)}&type=input`;
|
||||
img.style.cssText = "max-width: 100%; max-height: 100%; object-fit: contain; pointer-events: none; display: block;";
|
||||
|
||||
// Delete Button
|
||||
const del = document.createElement("div");
|
||||
del.style.cssText = `
|
||||
position: absolute; top: 0; right: 0;
|
||||
background: #cc2222; color: white;
|
||||
width: 18px; height: 18px;
|
||||
display: flex; align-items: center; justify-content: center;
|
||||
font-size: 14px; cursor: pointer; z-index: 10;
|
||||
font-family: Arial, sans-serif; font-weight: bold;
|
||||
line-height: 1; border-bottom-left-radius: 4px;
|
||||
transition: background 0.2s;
|
||||
`;
|
||||
del.innerHTML = `<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M1 1L9 9M9 1L1 9" stroke="white" stroke-width="2" stroke-linecap="round"/>
|
||||
</svg>`;
|
||||
|
||||
del.onmouseenter = () => { del.style.background = "#ff3333"; };
|
||||
del.onmouseleave = () => { del.style.background = "#cc2222"; };
|
||||
|
||||
del.onclick = (e) => {
|
||||
e.stopPropagation();
|
||||
const newPaths = paths.filter((_, i) => i !== index);
|
||||
setWidgetValue(newPaths, false);
|
||||
};
|
||||
|
||||
// Number Badge
|
||||
const numBadge = document.createElement("div");
|
||||
numBadge.style.cssText = `
|
||||
position: absolute; bottom: 0; left: 0;
|
||||
background: rgba(0, 0, 0, 0.75); color: #fff;
|
||||
padding: 2px 6px; font-size: 11px; font-family: sans-serif;
|
||||
font-weight: bold; border-top-right-radius: 4px; pointer-events: none;
|
||||
z-index: 5;
|
||||
`;
|
||||
numBadge.innerText = (index + 1).toString();
|
||||
|
||||
// Dynamic Animated Drag & Drop Events
|
||||
item.ondragstart = (e) => {
|
||||
draggedNode = item;
|
||||
// Delay opacity drop so the browser capture image remains opaque
|
||||
setTimeout(() => {
|
||||
if (draggedNode === item) {
|
||||
item.style.opacity = "0.4";
|
||||
item.style.pointerEvents = "none"; // Prevent drag ghost from capturing events
|
||||
}
|
||||
}, 0);
|
||||
e.dataTransfer.effectAllowed = "move";
|
||||
};
|
||||
|
||||
item.ondragend = () => {
|
||||
if (draggedNode) {
|
||||
draggedNode.style.opacity = "1";
|
||||
draggedNode.style.pointerEvents = "auto";
|
||||
}
|
||||
draggedNode = null;
|
||||
|
||||
// The DOM visually reorders during dragover. Here we finalize it to data.
|
||||
const newPaths = Array.from(grid.children).map(n => n.dataset.path);
|
||||
const currentVal = (pathsWidget.value || "").trim();
|
||||
if (newPaths.join("\n") !== currentVal) {
|
||||
setWidgetValue(newPaths, true);
|
||||
}
|
||||
};
|
||||
|
||||
item.ondragover = (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Stop ComfyUI canvas listener from grabbing this internally
|
||||
if (!draggedNode || draggedNode === item) return;
|
||||
|
||||
// ANTI-FLICKER 1: Prevent rapid swaps if the mouse hasn't moved physically.
|
||||
// Reduced delay from 300ms to 50ms and distance to 5px to drastically improve responsiveness
|
||||
// while still absorbing the immediate CSS transform shock.
|
||||
const distMoved = Math.hypot(e.clientX - lastSwapX, e.clientY - lastSwapY);
|
||||
if (Date.now() - lastSwapTime < 50 && distMoved < 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
// ANTI-FLICKER 2: True logical target boundaries.
|
||||
// Reduced the buffer from 25% down to 10%, meaning 80% of the target square
|
||||
// is now an active drop zone, making it much easier to trigger a swap.
|
||||
const gridRect = grid.getBoundingClientRect();
|
||||
const mouseX = e.clientX - gridRect.left;
|
||||
const mouseY = e.clientY - gridRect.top;
|
||||
|
||||
const left = item.offsetLeft;
|
||||
const top = item.offsetTop;
|
||||
const width = item.offsetWidth;
|
||||
const height = item.offsetHeight;
|
||||
|
||||
const bufferX = width * 0.10;
|
||||
const bufferY = height * 0.10;
|
||||
|
||||
if (mouseX < left + bufferX || mouseX > left + width - bufferX ||
|
||||
mouseY < top + bufferY || mouseY > top + height - bufferY) {
|
||||
return;
|
||||
}
|
||||
|
||||
const items = Array.from(grid.children);
|
||||
const draggedIdx = items.indexOf(draggedNode);
|
||||
const targetIdx = items.indexOf(item);
|
||||
|
||||
// FLIP Animation Step 1: Record old positions
|
||||
const rects = new Map();
|
||||
items.forEach(node => rects.set(node, node.getBoundingClientRect()));
|
||||
|
||||
// Physically move the DOM element to the new slot
|
||||
if (draggedIdx < targetIdx) {
|
||||
grid.insertBefore(draggedNode, item.nextSibling);
|
||||
} else {
|
||||
grid.insertBefore(draggedNode, item);
|
||||
}
|
||||
|
||||
// FLIP Animation Step 2: Calculate difference and animate
|
||||
items.forEach(node => {
|
||||
const oldRect = rects.get(node);
|
||||
const newRect = node.getBoundingClientRect();
|
||||
const dx = oldRect.left - newRect.left;
|
||||
const dy = oldRect.top - newRect.top;
|
||||
|
||||
if (dx !== 0 || dy !== 0) {
|
||||
// Instantly shift it visually back to the old spot
|
||||
node.style.transition = 'none';
|
||||
node.style.transform = `translate(${dx}px, ${dy}px)`;
|
||||
|
||||
// Force browser layout recalculation
|
||||
node.offsetWidth;
|
||||
|
||||
// Turn on transition and remove transform so it glides to its real new position
|
||||
node.style.transition = 'transform 0.3s cubic-bezier(0.25, 0.8, 0.25, 1)';
|
||||
node.style.transform = '';
|
||||
}
|
||||
});
|
||||
|
||||
// Log the swap to lock out rapid feedback triggers
|
||||
lastSwapX = e.clientX;
|
||||
lastSwapY = e.clientY;
|
||||
lastSwapTime = Date.now();
|
||||
};
|
||||
|
||||
item.ondrop = (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Stop ComfyUI canvas listener
|
||||
// Finalization is handled safely in ondragend
|
||||
};
|
||||
|
||||
item.appendChild(img);
|
||||
item.appendChild(del);
|
||||
item.appendChild(numBadge);
|
||||
grid.appendChild(item);
|
||||
});
|
||||
|
||||
if (!isRearranging) {
|
||||
requestAnimationFrame(() => updateLayout());
|
||||
}
|
||||
}
|
||||
|
||||
// --- 4. Logic: File Handling ---
|
||||
async function handleFiles(files) {
|
||||
const uploaded = [];
|
||||
for (const file of files) {
|
||||
const body = new FormData();
|
||||
body.append("image", file);
|
||||
try {
|
||||
const resp = await api.fetchApi("/upload/image", { method: "POST", body });
|
||||
if (resp.status === 200) {
|
||||
const data = await resp.json();
|
||||
let name = data.name;
|
||||
if (data.subfolder) name = data.subfolder + "/" + name;
|
||||
uploaded.push(name);
|
||||
}
|
||||
} catch (e) { console.error("Upload error", e); }
|
||||
}
|
||||
if (uploaded.length > 0) {
|
||||
const current = (pathsWidget.value || "").trim();
|
||||
const allPaths = current ? current.split('\n').concat(uploaded) : uploaded;
|
||||
setWidgetValue(allPaths, false);
|
||||
}
|
||||
}
|
||||
|
||||
uploadBtn.onclick = () => fileInput.click();
|
||||
fileInput.onchange = (e) => handleFiles(e.target.files);
|
||||
|
||||
container.ondragover = (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Prevent ComfyUI from seeing the drag event over this node
|
||||
container.style.borderColor = "#4CAF50";
|
||||
};
|
||||
container.ondragleave = (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Prevent ComfyUI from seeing the drag event leave
|
||||
container.style.borderColor = "#353545";
|
||||
};
|
||||
container.ondrop = (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation(); // Crucial: Stop ComfyUI from capturing the dropped file and making a LoadImage node!
|
||||
container.style.borderColor = "#353545";
|
||||
if (e.dataTransfer.files.length > 0) handleFiles(e.dataTransfer.files);
|
||||
};
|
||||
|
||||
// --- 5. Logic: Paste Handling ---
|
||||
const pasteHandler = (e) => {
|
||||
// Only capture the paste if THIS specific node is currently selected in the graph
|
||||
if (app.canvas.selected_nodes && app.canvas.selected_nodes[node.id]) {
|
||||
const items = e.clipboardData?.items;
|
||||
if (!items) return;
|
||||
|
||||
const files = [];
|
||||
for (let i = 0; i < items.length; i++) {
|
||||
if (items[i].kind === 'file' && items[i].type.startsWith('image/')) {
|
||||
files.push(items[i].getAsFile());
|
||||
}
|
||||
}
|
||||
|
||||
if (files.length > 0) {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation(); // Crucial: Stops ComfyUI from turning the pasted image into a "Load Image" node
|
||||
handleFiles(files);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Use capture: true to intercept the event BEFORE ComfyUI's default global paste listener triggers
|
||||
document.addEventListener("paste", pasteHandler, { capture: true });
|
||||
|
||||
// Clean up the global event listener if the node is deleted
|
||||
const origOnRemoved = node.onRemoved;
|
||||
node.onRemoved = function() {
|
||||
document.removeEventListener("paste", pasteHandler, { capture: true });
|
||||
if (origOnRemoved) origOnRemoved.apply(this, arguments);
|
||||
};
|
||||
|
||||
// Hooks the main callback for external state loads (e.g., undo/redo or initial graph load)
|
||||
pathsWidget.callback = (v) => {
|
||||
if (oldCallback) oldCallback.apply(pathsWidget, [v]);
|
||||
refreshGallery();
|
||||
};
|
||||
|
||||
setTimeout(() => refreshGallery(), 100);
|
||||
}
|
||||
});
|
||||
117
ltx_keyframer.py
Normal file
117
ltx_keyframer.py
Normal file
@@ -0,0 +1,117 @@
|
||||
import torch
|
||||
import comfy.utils
|
||||
from comfy_api.latest import io
|
||||
|
||||
class LTXKeyframer(io.ComfyNode):
|
||||
@classmethod
|
||||
def define_schema(cls):
|
||||
inputs = [
|
||||
io.Vae.Input("vae", tooltip="Video VAE used to encode the images"),
|
||||
io.Latent.Input("latent", tooltip="Video latent to insert images into"),
|
||||
io.Image.Input("multi_input", tooltip="Batched images from MultiImageLoader"),
|
||||
]
|
||||
|
||||
inputs.append(io.Int.Input("num_images", default=1, min=0, max=50, step=1, display_name="images_loaded", tooltip="Select how many index/strength widgets to configure."))
|
||||
|
||||
for i in range(1, 51): # 1 to 50 images
|
||||
inputs.extend([
|
||||
io.Int.Input(
|
||||
f"insert_frame_{i}",
|
||||
default=0,
|
||||
min=-9999,
|
||||
max=9999,
|
||||
step=1,
|
||||
tooltip=f"Frame insert_frame for image {i} (in pixel space).",
|
||||
optional=True,
|
||||
),
|
||||
io.Float.Input(
|
||||
f"strength_{i}",
|
||||
default=1.0,
|
||||
min=0.0,
|
||||
max=1.0,
|
||||
step=0.01,
|
||||
tooltip=f"Strength for image {i}.",
|
||||
optional=True,
|
||||
),
|
||||
])
|
||||
|
||||
return io.Schema(
|
||||
node_id="LTXKeyframer",
|
||||
display_name="LTX Keyframer",
|
||||
category="LTXVCustom",
|
||||
description="Replaces video latent frames with the encoded input images. Number of widgets is dynamically configured.",
|
||||
inputs=inputs,
|
||||
outputs=[
|
||||
io.Latent.Output(display_name="latent", tooltip="The video latent with the images inserted and latent noise mask updated."),
|
||||
],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def execute(cls, vae, latent, multi_input, num_images, **kwargs) -> io.NodeOutput:
|
||||
|
||||
samples = latent["samples"].clone()
|
||||
scale_factors = vae.downscale_index_formula
|
||||
_, height_scale_factor, width_scale_factor = scale_factors
|
||||
|
||||
batch, _, latent_frames, latent_height, latent_width = samples.shape
|
||||
width = latent_width * width_scale_factor
|
||||
height = latent_height * height_scale_factor
|
||||
|
||||
# Get existing noise mask if present, otherwise create new one
|
||||
if "noise_mask" in latent:
|
||||
conditioning_latent_frames_mask = latent["noise_mask"].clone()
|
||||
else:
|
||||
conditioning_latent_frames_mask = torch.ones(
|
||||
(batch, 1, latent_frames, 1, 1),
|
||||
dtype=torch.float32,
|
||||
device=samples.device,
|
||||
)
|
||||
|
||||
batch_size = multi_input.shape[0] if multi_input is not None else 0
|
||||
|
||||
# We process inputs up to num_images, extracting values from kwargs
|
||||
for i in range(1, num_images + 1):
|
||||
# Skip if this image index exceeds the batch
|
||||
if i > batch_size:
|
||||
continue
|
||||
|
||||
image = multi_input[i-1:i] # Extract the single image frame from the batch
|
||||
if image is None:
|
||||
continue
|
||||
|
||||
insert_frame = kwargs.get(f"insert_frame_{i}")
|
||||
if insert_frame is None:
|
||||
continue
|
||||
strength = kwargs.get(f"strength_{i}", 1.0)
|
||||
|
||||
if image.shape[1] != height or image.shape[2] != width:
|
||||
pixels = comfy.utils.common_upscale(image.movedim(-1, 1), width, height, "bilinear", "center").movedim(1, -1)
|
||||
else:
|
||||
pixels = image
|
||||
encode_pixels = pixels[:, :, :, :3]
|
||||
t = vae.encode(encode_pixels)
|
||||
|
||||
# Convert pixel frame insert_frame to latent insert_frame
|
||||
time_scale_factor = scale_factors[0]
|
||||
|
||||
# Handle negative indexing in pixel space
|
||||
pixel_frame_count = (latent_frames - 1) * time_scale_factor + 1
|
||||
if insert_frame < 0:
|
||||
insert_frame = pixel_frame_count + insert_frame
|
||||
|
||||
# Convert to latent insert_frame
|
||||
latent_idx = insert_frame // time_scale_factor
|
||||
|
||||
# Clamp to valid range
|
||||
latent_idx = max(0, min(latent_idx, latent_frames - 1))
|
||||
|
||||
# Calculate end insert_frame, ensuring we don't exceed latent_frames
|
||||
end_index = min(latent_idx + t.shape[2], latent_frames)
|
||||
|
||||
# Replace samples at the specified insert_frame range
|
||||
samples[:, :, latent_idx:end_index] = t[:, :, :end_index - latent_idx]
|
||||
|
||||
# Update mask at the specified insert_frame range
|
||||
conditioning_latent_frames_mask[:, :, latent_idx:end_index] = 1.0 - strength
|
||||
|
||||
return io.NodeOutput({"samples": samples, "noise_mask": conditioning_latent_frames_mask})
|
||||
107
ltx_sequencer.py
Normal file
107
ltx_sequencer.py
Normal file
@@ -0,0 +1,107 @@
|
||||
from comfy_extras.nodes_lt import get_noise_mask, LTXVAddGuide
|
||||
import torch
|
||||
import comfy.utils
|
||||
from comfy_api.latest import io
|
||||
|
||||
class LTXSequencer(LTXVAddGuide):
|
||||
@classmethod
|
||||
def define_schema(cls):
|
||||
inputs = [
|
||||
io.Conditioning.Input("positive", tooltip="Positive conditioning to which guide keyframe info will be added"),
|
||||
io.Conditioning.Input("negative", tooltip="Negative conditioning to which guide keyframe info will be added"),
|
||||
io.Vae.Input("vae", tooltip="Video VAE used to encode the guide images"),
|
||||
io.Latent.Input("latent", tooltip="Video latent, guides are added to the end of this latent"),
|
||||
io.Image.Input("multi_input", tooltip="Batched images from MultiImageLoader"),
|
||||
]
|
||||
|
||||
inputs.append(io.Int.Input("num_images", default=1, min=0, max=50, step=1, display_name="images_loaded", tooltip="Select how many index/strength widgets to configure."))
|
||||
|
||||
for i in range(1, 51): # 1 to 50 images
|
||||
inputs.extend([
|
||||
io.Int.Input(
|
||||
f"insert_frame_{i}",
|
||||
default=0,
|
||||
min=-9999,
|
||||
max=9999,
|
||||
step=1,
|
||||
tooltip=f"Frame insert_frame for image {i} (in pixel space).",
|
||||
optional=True,
|
||||
),
|
||||
io.Float.Input(
|
||||
f"strength_{i}",
|
||||
default=1.0,
|
||||
min=0.0,
|
||||
max=1.0,
|
||||
step=0.01,
|
||||
tooltip=f"Strength for image {i}.",
|
||||
optional=True,
|
||||
),
|
||||
])
|
||||
|
||||
return io.Schema(
|
||||
node_id="LTXSequencer",
|
||||
display_name="LTX Sequencer",
|
||||
category="LTXVCustom",
|
||||
description="Add multiple guide images at specified frame indices with strengths. Number of widgets is dynamically configured.",
|
||||
inputs=inputs,
|
||||
outputs=[
|
||||
io.Conditioning.Output(display_name="positive"),
|
||||
io.Conditioning.Output(display_name="negative"),
|
||||
io.Latent.Output(display_name="latent", tooltip="Video latent with added guides"),
|
||||
],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def execute(cls, positive, negative, vae, latent, multi_input, num_images, **kwargs) -> io.NodeOutput:
|
||||
scale_factors = vae.downscale_index_formula
|
||||
|
||||
# Clone latents to avoid overwriting previous nodes' operations
|
||||
latent_image = latent["samples"].clone()
|
||||
|
||||
# Helper logic to fetch or generate a noise mask
|
||||
if "noise_mask" in latent:
|
||||
noise_mask = latent["noise_mask"].clone()
|
||||
else:
|
||||
batch, _, latent_frames, latent_height, latent_width = latent_image.shape
|
||||
noise_mask = torch.ones(
|
||||
(batch, 1, latent_frames, 1, 1),
|
||||
dtype=torch.float32,
|
||||
device=latent_image.device,
|
||||
)
|
||||
|
||||
_, _, latent_length, latent_height, latent_width = latent_image.shape
|
||||
batch_size = multi_input.shape[0] if multi_input is not None else 0
|
||||
|
||||
# Process inputs up to num_images, extracting dynamic frame/strength values from kwargs
|
||||
for i in range(1, num_images + 1):
|
||||
# Skip if this image index exceeds the batch
|
||||
if i > batch_size:
|
||||
continue
|
||||
|
||||
img = multi_input[i-1:i] # Extract the single image frame from the batch
|
||||
if img is None:
|
||||
continue
|
||||
|
||||
f_idx = kwargs.get(f"insert_frame_{i}")
|
||||
if f_idx is None:
|
||||
continue
|
||||
strength = kwargs.get(f"strength_{i}", 1.0)
|
||||
|
||||
# Execution logic mirrored from LTXVAddGuideMulti
|
||||
image_1, t = cls.encode(vae, latent_width, latent_height, img, scale_factors)
|
||||
|
||||
frame_idx, latent_idx = cls.get_latent_index(positive, latent_length, len(image_1), f_idx, scale_factors)
|
||||
assert latent_idx + t.shape[2] <= latent_length, "Conditioning frames exceed the length of the latent sequence."
|
||||
|
||||
positive, negative, latent_image, noise_mask = cls.append_keyframe(
|
||||
positive,
|
||||
negative,
|
||||
frame_idx,
|
||||
latent_image,
|
||||
noise_mask,
|
||||
t,
|
||||
strength,
|
||||
scale_factors,
|
||||
)
|
||||
|
||||
return io.NodeOutput(positive, negative, {"samples": latent_image, "noise_mask": noise_mask})
|
||||
98
multi_image_loader.py
Normal file
98
multi_image_loader.py
Normal file
@@ -0,0 +1,98 @@
|
||||
import torch
|
||||
import numpy as np
|
||||
from PIL import Image, ImageOps
|
||||
import os
|
||||
import folder_paths
|
||||
import io
|
||||
|
||||
class MultiImageLoader:
|
||||
@classmethod
|
||||
def INPUT_TYPES(s):
|
||||
return {
|
||||
"required": {
|
||||
"image_paths": ("STRING", {"default": "", "multiline": True}),
|
||||
"width": ("INT", {"default": 0, "min": 0, "max": 8192, "step": 1}),
|
||||
"height": ("INT", {"default": 0, "min": 0, "max": 8192, "step": 1}),
|
||||
"upscale_method": (["lanczos", "bilinear", "nearest-exact"],),
|
||||
"divisible_by": ("INT", {"default": 32, "min": 1, "max": 512, "step": 1}),
|
||||
"img_compression": ("INT", {"default": 18, "min": 0, "max": 100, "step": 1}),
|
||||
},
|
||||
}
|
||||
|
||||
# Added "IMAGE" at the beginning for multi_output + 50 individual outputs = 51 outputs
|
||||
RETURN_TYPES = ("IMAGE",) * 51
|
||||
RETURN_NAMES = ("multi_output",) + tuple(f"image_{i+1}" for i in range(50))
|
||||
FUNCTION = "load_images"
|
||||
CATEGORY = "image"
|
||||
|
||||
def load_images(self, image_paths, width, height, upscale_method, divisible_by, img_compression):
|
||||
results = []
|
||||
valid_paths = [p.strip() for p in image_paths.split("\n") if p.strip()]
|
||||
|
||||
# Track the dimensions of the first processed image
|
||||
first_target_w, first_target_h = None, None
|
||||
|
||||
for path in valid_paths:
|
||||
try:
|
||||
# Resolve full path
|
||||
full_path = path
|
||||
if not os.path.exists(full_path):
|
||||
full_path = os.path.join(folder_paths.get_input_directory(), path)
|
||||
|
||||
if not os.path.exists(full_path):
|
||||
print(f"Warning: Image path not found: {path}")
|
||||
continue
|
||||
|
||||
image = Image.open(full_path)
|
||||
image = ImageOps.exif_transpose(image)
|
||||
image = image.convert("RGB")
|
||||
|
||||
orig_w, orig_h = image.size
|
||||
target_w, target_h = width, height
|
||||
|
||||
if target_w == 0 and target_h == 0:
|
||||
target_w, target_h = orig_w, orig_h
|
||||
elif target_w == 0:
|
||||
target_w = int(orig_w * (target_h / orig_h))
|
||||
elif target_h == 0:
|
||||
target_h = int(orig_h * (target_w / orig_w))
|
||||
|
||||
# Divisible by constraint
|
||||
target_w = (target_w // divisible_by) * divisible_by
|
||||
target_h = (target_h // divisible_by) * divisible_by
|
||||
|
||||
# To prevent torch.cat errors, ALL images in the batch must match the dimensions
|
||||
# of the first successfully loaded image.
|
||||
if first_target_w is None:
|
||||
first_target_w, first_target_h = target_w, target_h
|
||||
else:
|
||||
target_w, target_h = first_target_w, first_target_h
|
||||
|
||||
if target_w != orig_w or target_h != orig_h:
|
||||
resample = Image.LANCZOS if upscale_method == "lanczos" else Image.BILINEAR
|
||||
image = image.resize((target_w, target_h), resample=resample)
|
||||
|
||||
# Compression
|
||||
if img_compression > 0:
|
||||
img_byte_arr = io.BytesIO()
|
||||
image.save(img_byte_arr, format="JPEG", quality=max(1, 100 - img_compression))
|
||||
image = Image.open(img_byte_arr)
|
||||
|
||||
image_np = np.array(image).astype(np.float32) / 255.0
|
||||
results.append(torch.from_numpy(image_np)[None,])
|
||||
except Exception as e:
|
||||
print(f"Error loading {path}: {e}")
|
||||
|
||||
# Combine all successfully loaded images into a single batched tensor for multi_output
|
||||
if len(results) > 0:
|
||||
multi_output = torch.cat(results, dim=0)
|
||||
else:
|
||||
# Fallback empty tensor if no valid paths
|
||||
multi_output = torch.zeros((1, 64, 64, 3))
|
||||
results = [multi_output]
|
||||
|
||||
# Pad individual outputs exactly to length 50 as defined in RETURN_TYPES
|
||||
padded_results = results + [torch.zeros((1, 64, 64, 3))] * (50 - len(results))
|
||||
|
||||
# Return the multi batch output first, followed by the individual padded items
|
||||
return (multi_output, *padded_results[:50])
|
||||
Reference in New Issue
Block a user