# Z-Image Turbo 3070 Inpaint Start ## Summary Best current `Z-Image` edit starter for inpainting on tighter VRAM. This master is a curated hold of the community inpainting workflow because it gives us a real edit path while still staying more plausible on a `3070` than heavier image stacks. ## Status - `best-current` - `not-yet-tested-on-chris-box` ## Workflow asset - `workflow.json` ## Built from - `models/zimage/z-image-turbo-inpainting-community/` ## Why this is the current master - It is the strongest actual `Z-Image Turbo` edit workflow we have right now. - Editing matters more than toy text-to-image wins for practical day-to-day use. - The graph is specific enough to be useful without being a giant kitchen-sink workflow. ## What I intentionally kept - inpainting-focused graph shape - existing `ZImageFunControlnet` route - community sampler path that is already wired for edit work ## What I intentionally did not add yet - control-union extras from the separate community workflow - any manual sampler surgery before real testing - any claim that this is better than `FLUX.2-klein` for edits ## Required models - `models/text_encoders/qwen_3_4b.safetensors` - `models/diffusion_models/z_image_turbo_bf16.safetensors` - `models/vae/ae.safetensors` ## Required custom nodes - `rgthree-comfy` - the package that provides `LanPaint_KSampler` - the package that provides `ZImageFunControlnet` ## Monday test checklist - Confirm missing custom nodes first. - Check whether masked edits are stable enough to keep. - Compare it directly against the `flux2klein` edit master on the same input. ## Next optimization candidates - reduce custom-node dependency count if the graph is good but fragile - borrow only the useful control ideas from the community control-union workflow