Create first optimized workflow masters

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Morpheus
2026-08-08 22:09:06 +00:00
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# Z-Image Turbo 3070 Inpaint Start
## Summary
Best current `Z-Image` edit starter for inpainting on tighter VRAM.
This master is a curated hold of the community inpainting workflow because it gives us a real edit path while still staying more plausible on a `3070` than heavier image stacks.
## Status
- `best-current`
- `not-yet-tested-on-chris-box`
## Workflow asset
- `workflow.json`
## Built from
- `models/zimage/z-image-turbo-inpainting-community/`
## Why this is the current master
- It is the strongest actual `Z-Image Turbo` edit workflow we have right now.
- Editing matters more than toy text-to-image wins for practical day-to-day use.
- The graph is specific enough to be useful without being a giant kitchen-sink workflow.
## What I intentionally kept
- inpainting-focused graph shape
- existing `ZImageFunControlnet` route
- community sampler path that is already wired for edit work
## What I intentionally did not add yet
- control-union extras from the separate community workflow
- any manual sampler surgery before real testing
- any claim that this is better than `FLUX.2-klein` for edits
## Required models
- `models/text_encoders/qwen_3_4b.safetensors`
- `models/diffusion_models/z_image_turbo_bf16.safetensors`
- `models/vae/ae.safetensors`
## Required custom nodes
- `rgthree-comfy`
- the package that provides `LanPaint_KSampler`
- the package that provides `ZImageFunControlnet`
## Monday test checklist
- Confirm missing custom nodes first.
- Check whether masked edits are stable enough to keep.
- Compare it directly against the `flux2klein` edit master on the same input.
## Next optimization candidates
- reduce custom-node dependency count if the graph is good but fragile
- borrow only the useful control ideas from the community control-union workflow