Add second workflow batch for Z-Image, LTX, and MiniMax

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# LTX 2.3 Character Sheet Best Face ID
## Summary
`LTX 2.3` character-sheet / face-reference workflow using `Best-Face-ID`-style LoRA support.
## Model Family
- `ltx`
## Status
- `imported-only`
## Source
- Workflow pack page: <https://huggingface.co/RuneXX/LTX-2.3-Workflows>
- Workflow file: <https://huggingface.co/RuneXX/LTX-2.3-Workflows/resolve/main/Multi-ref-character-sheet/LTX-2.3_-_T2V_R2V_character-sheet_Best-Face-ID-Lora.json?download=true>
- Original publisher: `RuneXX`
- Date imported: `2026-08-08`
## Developer notes
- Comes from the multi-reference / character-sheet section of the RuneXX pack.
- Uses more identity/reference-specific conditioning nodes than the simple LTX workflows.
## Our notes
- This is exactly the kind of workflow worth collecting if character consistency matters.
- Likely too heavy to be the very first `3070` test, but high-value for later comparison and optimization.
- Strong input candidate for a future `optimized/image-to-video/` or consistency-oriented LTX master.
## Required custom nodes
- `ComfyUI-KJNodes`
- `rgthree-comfy`
- identity/reference helper nodes used by the workflow pack
## Notes
- Best current LTX character-consistency import in the repo.
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# LTX 2.3 First Last Frame
## Summary
`LTX 2.3` first-last-frame workflow for controlled transition video generation.
## Model Family
- `ltx`
## Status
- `imported-only`
## Source
- Workflow pack page: <https://huggingface.co/RuneXX/LTX-2.3-Workflows>
- Workflow file: <https://huggingface.co/RuneXX/LTX-2.3-Workflows/resolve/main/First-Last-Frame/LTX-2.3_-_FLF2V_First-Last-Frame.json?download=true>
- Original publisher: `RuneXX`
- Date imported: `2026-08-08`
## Developer notes
- Part of the RuneXX extracted-model workflow pack.
- Includes several attention/sage/memory-efficiency helpers compared with the simpler LTX graphs.
## Our notes
- This is one of the most relevant `LTX 2.3` workflows for you because first/last-frame control is a practical, non-toy use case.
- It is heavier than the simple single-pass workflows, so it is more of a second-step test after confirming LTX is even workable on the `3070`.
## Required custom nodes
- `ComfyUI-KJNodes`
- `rgthree-comfy`
- attention/memory helper nodes used by the RuneXX pack
## Notes
- Best current LTX first-last-frame import in the repo.
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# MiniMax H3 INT8 R2V Community
## Summary
Community `MiniMax H3` reference-to-video workflow built around `INT8` inference and an explicit acceleration stack.
## Model Family
- `minimax`
## Status
- `imported-only`
## Source
- Workflow repo: <https://huggingface.co/javawock7618/comfy-MiniMax-H3-workflows>
- Workflow file: <https://huggingface.co/javawock7618/comfy-MiniMax-H3-workflows/resolve/main/MiniMax_int8_R2V-javano2608.5.json?download=true>
- Original publisher: `javawock7618`
- Date imported: `2026-08-08`
## Developer notes
- The repo describes this as part of an `INT8 FLF & Reference Video` collection.
- The author explicitly targets:
- reduced VRAM usage
- faster inference
- improved memory efficiency
- The documented acceleration stack includes:
- `Sol-Attn`
- `Spectrum`
- optional `Lightx2v LoRA`
- optional `MiniMax-H3-Turbo-Lora`
- optional latent upscaler
## Our notes
- This is the strongest low-VRAM-oriented MiniMax import we have so far because it is built around `INT8` from the start.
- Still not guaranteed easy on a `3070`, but much more aligned with your constraints than generic heavyweight MiniMax examples.
- Good candidate once you want to test whether MiniMax reference-driven video is remotely viable locally.
## Required custom nodes
- `ComfyUI-SolAttn_triton`
- `ComfyUI-Spectrum-MiniMax-H3`
- optional `ComfyUI-H3-Motion-Context` for related FLF workflows
- optional `ComfyUI-MiniMaxH3_LatentUpscaler`
- `Kijai/MiniMax-H3_comfy` for Lightx2v acceleration
- optional `MiniMax-H3-Turbo-Lora-ComfyUI`
## Notes
- Best current MiniMax low-VRAM / INT8 reference-video workflow in the repo.
- More of a carefully chosen experimental path than a guaranteed easy win.
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# Z-Image Turbo ControlNet Union Community
## Summary
Community `Z-Image Turbo` workflow focused on ControlNet / union-style structural guidance.
## Model Family
- `zimage`
## Status
- `imported-only`
## Source
- Workflow repo: <https://huggingface.co/axiomgraph/mycomfyuiworkflows>
- Workflow file: <https://huggingface.co/axiomgraph/mycomfyuiworkflows/resolve/main/Z%20Image%20Turbo/Z%20Image%20Turbo%20Fun%20controlnet%20union%202.1.json?download=true>
- Original publisher: `axiomgraph`
- Date imported: `2026-08-08`
## Developer notes
- Same community workflow collection as the inpainting variant.
- Uses `ZImageFunControlnet` and a patched model path, so this is clearly aimed at guided generation rather than plain prompting.
## Our notes
- Worth keeping because structure-guided workflows often matter more in practice than plain T2I.
- Good second-step `Z-Image` test after the official example, especially if you care about controlled composition.
## Required custom nodes
- `rgthree-comfy`
- whatever custom package provides `ZImageFunControlnet`
## Notes
- Good candidate for future `optimized/text-to-image/` or `optimized/image-edit/` comparison if it behaves well.
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# Z-Image Turbo Inpainting Community
## Summary
Community `Z-Image Turbo` inpainting workflow from a Hugging Face workflow repository. Good for testing whether `Z-Image Turbo` can pull useful edit work on lighter local hardware.
## Model Family
- `zimage`
## Status
- `imported-only`
## Source
- Workflow repo: <https://huggingface.co/axiomgraph/mycomfyuiworkflows>
- Workflow file: <https://huggingface.co/axiomgraph/mycomfyuiworkflows/resolve/main/Z%20Image%20Turbo/Z%20Image%20Turbo%20Fun%202_1%20InPainting%204.0.json?download=true>
- Original publisher: `axiomgraph`
- Date imported: `2026-08-08`
## Developer notes
- The workflow repo is a personal collection rather than an official package.
- This workflow uses `LanPaint_KSampler` and a `ZImageFunControlnet` node, so it is not a bare-minimum stock graph.
## Our notes
- Interesting because it gives us an actual `Z-Image Turbo` edit path, not just text-to-image.
- On a `3070`, this feels like one of the most plausible community `Z-Image` workflows to test soon because editing often matters more than raw generation novelty.
## Required custom nodes
- `rgthree-comfy`
- whatever custom package provides `LanPaint_KSampler`
- whatever custom package provides `ZImageFunControlnet`
## Notes
- Strong candidate for the next `Z-Image` testing round.
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