Add second workflow batch for Z-Image, LTX, and MiniMax
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# LTX 2.3 Character Sheet Best Face ID
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## Summary
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`LTX 2.3` character-sheet / face-reference workflow using `Best-Face-ID`-style LoRA support.
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## Model Family
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- `ltx`
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## Status
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- `imported-only`
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## Source
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- Workflow pack page: <https://huggingface.co/RuneXX/LTX-2.3-Workflows>
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- Workflow file: <https://huggingface.co/RuneXX/LTX-2.3-Workflows/resolve/main/Multi-ref-character-sheet/LTX-2.3_-_T2V_R2V_character-sheet_Best-Face-ID-Lora.json?download=true>
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- Original publisher: `RuneXX`
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- Date imported: `2026-08-08`
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## Developer notes
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- Comes from the multi-reference / character-sheet section of the RuneXX pack.
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- Uses more identity/reference-specific conditioning nodes than the simple LTX workflows.
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## Our notes
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- This is exactly the kind of workflow worth collecting if character consistency matters.
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- Likely too heavy to be the very first `3070` test, but high-value for later comparison and optimization.
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- Strong input candidate for a future `optimized/image-to-video/` or consistency-oriented LTX master.
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## Required custom nodes
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- `ComfyUI-KJNodes`
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- `rgthree-comfy`
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- identity/reference helper nodes used by the workflow pack
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## Notes
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- Best current LTX character-consistency import in the repo.
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# LTX 2.3 First Last Frame
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## Summary
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`LTX 2.3` first-last-frame workflow for controlled transition video generation.
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## Model Family
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- `ltx`
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## Status
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- `imported-only`
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## Source
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- Workflow pack page: <https://huggingface.co/RuneXX/LTX-2.3-Workflows>
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- Workflow file: <https://huggingface.co/RuneXX/LTX-2.3-Workflows/resolve/main/First-Last-Frame/LTX-2.3_-_FLF2V_First-Last-Frame.json?download=true>
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- Original publisher: `RuneXX`
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- Date imported: `2026-08-08`
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## Developer notes
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- Part of the RuneXX extracted-model workflow pack.
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- Includes several attention/sage/memory-efficiency helpers compared with the simpler LTX graphs.
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## Our notes
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- This is one of the most relevant `LTX 2.3` workflows for you because first/last-frame control is a practical, non-toy use case.
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- It is heavier than the simple single-pass workflows, so it is more of a second-step test after confirming LTX is even workable on the `3070`.
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## Required custom nodes
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- `ComfyUI-KJNodes`
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- `rgthree-comfy`
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- attention/memory helper nodes used by the RuneXX pack
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## Notes
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- Best current LTX first-last-frame import in the repo.
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# MiniMax H3 INT8 R2V Community
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## Summary
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Community `MiniMax H3` reference-to-video workflow built around `INT8` inference and an explicit acceleration stack.
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## Model Family
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- `minimax`
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## Status
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- `imported-only`
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## Source
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- Workflow repo: <https://huggingface.co/javawock7618/comfy-MiniMax-H3-workflows>
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- Workflow file: <https://huggingface.co/javawock7618/comfy-MiniMax-H3-workflows/resolve/main/MiniMax_int8_R2V-javano2608.5.json?download=true>
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- Original publisher: `javawock7618`
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- Date imported: `2026-08-08`
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## Developer notes
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- The repo describes this as part of an `INT8 FLF & Reference Video` collection.
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- The author explicitly targets:
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- reduced VRAM usage
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- faster inference
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- improved memory efficiency
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- The documented acceleration stack includes:
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- `Sol-Attn`
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- `Spectrum`
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- optional `Lightx2v LoRA`
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- optional `MiniMax-H3-Turbo-Lora`
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- optional latent upscaler
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## Our notes
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- This is the strongest low-VRAM-oriented MiniMax import we have so far because it is built around `INT8` from the start.
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- Still not guaranteed easy on a `3070`, but much more aligned with your constraints than generic heavyweight MiniMax examples.
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- Good candidate once you want to test whether MiniMax reference-driven video is remotely viable locally.
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## Required custom nodes
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- `ComfyUI-SolAttn_triton`
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- `ComfyUI-Spectrum-MiniMax-H3`
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- optional `ComfyUI-H3-Motion-Context` for related FLF workflows
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- optional `ComfyUI-MiniMaxH3_LatentUpscaler`
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- `Kijai/MiniMax-H3_comfy` for Lightx2v acceleration
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- optional `MiniMax-H3-Turbo-Lora-ComfyUI`
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## Notes
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- Best current MiniMax low-VRAM / INT8 reference-video workflow in the repo.
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- More of a carefully chosen experimental path than a guaranteed easy win.
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# Z-Image Turbo ControlNet Union Community
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## Summary
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Community `Z-Image Turbo` workflow focused on ControlNet / union-style structural guidance.
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## Model Family
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- `zimage`
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## Status
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- `imported-only`
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## Source
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- Workflow repo: <https://huggingface.co/axiomgraph/mycomfyuiworkflows>
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- Workflow file: <https://huggingface.co/axiomgraph/mycomfyuiworkflows/resolve/main/Z%20Image%20Turbo/Z%20Image%20Turbo%20Fun%20controlnet%20union%202.1.json?download=true>
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- Original publisher: `axiomgraph`
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- Date imported: `2026-08-08`
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## Developer notes
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- Same community workflow collection as the inpainting variant.
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- Uses `ZImageFunControlnet` and a patched model path, so this is clearly aimed at guided generation rather than plain prompting.
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## Our notes
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- Worth keeping because structure-guided workflows often matter more in practice than plain T2I.
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- Good second-step `Z-Image` test after the official example, especially if you care about controlled composition.
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## Required custom nodes
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- `rgthree-comfy`
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- whatever custom package provides `ZImageFunControlnet`
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## Notes
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- Good candidate for future `optimized/text-to-image/` or `optimized/image-edit/` comparison if it behaves well.
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# Z-Image Turbo Inpainting Community
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## Summary
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Community `Z-Image Turbo` inpainting workflow from a Hugging Face workflow repository. Good for testing whether `Z-Image Turbo` can pull useful edit work on lighter local hardware.
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## Model Family
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- `zimage`
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## Status
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- `imported-only`
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## Source
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- Workflow repo: <https://huggingface.co/axiomgraph/mycomfyuiworkflows>
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- Workflow file: <https://huggingface.co/axiomgraph/mycomfyuiworkflows/resolve/main/Z%20Image%20Turbo/Z%20Image%20Turbo%20Fun%202_1%20InPainting%204.0.json?download=true>
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- Original publisher: `axiomgraph`
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- Date imported: `2026-08-08`
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## Developer notes
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- The workflow repo is a personal collection rather than an official package.
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- This workflow uses `LanPaint_KSampler` and a `ZImageFunControlnet` node, so it is not a bare-minimum stock graph.
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## Our notes
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- Interesting because it gives us an actual `Z-Image Turbo` edit path, not just text-to-image.
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- On a `3070`, this feels like one of the most plausible community `Z-Image` workflows to test soon because editing often matters more than raw generation novelty.
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## Required custom nodes
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- `rgthree-comfy`
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- whatever custom package provides `LanPaint_KSampler`
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- whatever custom package provides `ZImageFunControlnet`
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## Notes
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- Strong candidate for the next `Z-Image` testing round.
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